


Synfire demoīig Blue is a free open source Windows based front end which fit the bill, almost to a tee. If there was something promising, it was most likely behind a pay wall and that immediately was crossed out. So once my experimentation with LaunchBox ended, I started searching to see who the usual suspects were when it came to front end business. If I was running a mega rom collection on my arcade machine, I think it would be the clear winner especially with its rom management, but it was still a bit too, I guess heavy for what I needed it to do. The developers are also constantly updating LB with new features and their documentation is great. Give it a directory full of roms and it will automatically generate a list, and automatically download images! It also has a ton of templates and import configurations for all the major emulators which makes setting up a breeze. I made myself a hit list of things I wanted out of my next front end. So based on my past experience of setting up HyperSpin, that was off the table. From all the 30, games MAME has, people only play maybe a fraction.

I never really got why people put every emulator under the sun on their arcade machine. The more time I started putting into HyperSpin, the more it dawned on me - why is this complicated? My setup would only have arcade games and select console games. At the end of the day, a front end is a list of games that looks pretty, that you can launch roms from. HyperSpin sure looks nice, but to get an all working config the way you want it, is soul crushing. HyperSpin major or core updates have been far and few between, so while development stalled for a bit, the community stepped in and developed a whole bunch of third-party tools to help get your setup going. Time where now days is probably better spent actually playing games, than looking at a menu screen with a rom list. Fast forward 6 or so years later, and I hateeeee using HyperSpin. When I first discovered it back init looked out of this world.

For the longest time, I thought Hyperspin was the bees knees of emulator front ends. T he animated intros, the sound effects, the wheel art.
